Reel 2023
Reel comprising creature simulation work I’ve done between 2021 and 2023
Reel comprising creature simulation work I’ve done between 2021 and 2023
Used Machine Learning to generate images of Beirut and its people, then synced the visuals to Postcards new song ‘Bruises’
Displacement and shading of the Breiðamerkurjökull glacier in Iceland, using generated maps from World Creator.
Glasses model and procedural cellulose acetate shader in Blender
Procedural eyes shader in Blender with controls for sclera and veins, iris size, colors and bump.
Nuke Compositing I have done for the upcoming film “A Christmas Carol” directed by Jacqui Morris.
I have worked on around 50 shots.
Tasks included:
As part of my Blender learning journey I decided to model some characters and texture them all inside Blender. It’s still a work in progress that I am working on in my free time.
I chose Saint Seiya, my favourite anime growing up.
The models are based on Thiago Krening’s 2D drawings. Check his work out!
I started learning blender to teach it to my Digital Design students at Wellspring Learning Community. I wanted the students to learn about open-source software and what is achievable using free applications and online communities.
Really impressed with Blender’s real-time render engine Eevee and these test below are part of a series of exercises for students to learn shaders and materials.
The spheres have an emission shader mixed with a Principled BSDF shader. The spheres are static while the ocean surface and camera are moving.
In the second test, the spheres are constrained to the surface of the ocean using a subdivided plane and the shrinkwrap modifier.
In my last test, I just fixed the lighting and increased the resolution of the ocean surface.
Some mock-up posters that I created while teaching Illustrator and Photoshop.
A basic procedural (no simulation) goo asset in Houdini. made it while I was working on a chocolate simulation project and didn’t end up using it.
Hip file included in the video description.